So finally after 2 years of this game being in circulation, and my friends telling me "Hey Dan, you should get this" I finally caved in to peer pressure and bought it, and that was totally not down to the fact that the GOTY version was on sale for £7.50 *inconspicuous whistling*
Where to begin...
Well it wasn't what I was expecting, that's for sure. I assumed because of the mainly multiplayer focus of the game that it would actively punish me for not playing with friends. I was wrong. The AI is helpful, its not useless, can actually kill people, and as far as helping you up when you get downed is concerned they put their life above yours.
The gameplay is great, its nice to have a game which gives the players so many ways to achieve an objective (mission dependant). You can do the missions quiet or loud, meaning you can go in kill few people, steal the stuff you came for and leave without triggering the alarms, or you can go in all guns blazing, let the alarms trip, and fight wave after wave of police. My only real complain about the missions is they can get some what repetitive with a slight variation on the themes, but again its typical of my rocky relationship with the shooter genre, because I just get bored of it and stop playing. (Borderlands 2 for instance). The 5 different difficulty settings (Normal, Hard, Very Hard, Overkill, Death Wish) make each mission more replayable too, as well as the special quality of Pro Job, meaning that if you fail you cant restart it, but you get more reward if you succeed. It has the effect of adding a fresh layer of icing to a mouldy crumbling cake. You will however get increasingly frustrated at the drill.
The graphics, even on the lowest setting, as I cant go ultra high due to my PC having the gaming power of the average household toaster, still looks really nice. Its better than The Order 1886 as it doesn't put how the game looks over replayability, mechanics and playability. The game does crash more often than the average plane, but its nothing that I cant deal with, because it doesn't take 3 million years to boot up again, and if im in a heist when it happens I only loose the XP and Money gained up until that point.
The Classes are good enough to keep a nice variety to the play styles, some being more effective than others. The Skill trees make it worth investing in more than one otherwise you will end up being forced to struggle in certain missions. Perks are a nice addition, however I was disappointed that I couldn't respect them, as I could with the Skills. That and they were very ill advertised, as I only found them at level 40 after being told about them and how to get to them by another player (thanks again Tim).
The characters are, well, characters in their own right. to begin with you have the charismatic leader, Dallas, the token black guy, Chains, the charismatic leaders brother who replaces a guy from the first game, Houston, and the tech guy, Wolf. However the DLC for the game (Some free, some paid, some from pre-ordering other games) Adds:
Clover, the Irish lady
Bonnie, the Scottish Lady
Sokol, the Russian hockey player
John Wick, the film promotion
Dragan, the croatian cop
Jacket, the Hotline Miami 2 deluxe edition reward, and character from the first game
and last and by no means least
Hoxton, the British guy from Sheffield, Yorkshire, from the first game, whose voice actor was busy when the second game was being made, so they said he was arrested, and then you rescue him.
The Mask collectable system and weapons collection system are well implemented. Masks do fuck all, Weapons kill people, Weapons can have silencers .etc added to them to make them better at killing or easier to hide, masks can be customised, to look unique. Obviously some weapons are better than others... and this is where my problem is.
The best weapons come from DLC. This makes the game somewhat pay to win. However some of the worst weapons come from DLC too, making it pay to whine. I will say that even without the best weapons you can still do pretty good, but it does make the balance of the game unfair to some extent.
Also there is too much DLC for the game, although props to overkill for making a portion of it free.
In all, its a fun game, good with friends, good without, runs well, decent graphics, nice community
However as one Steam review put it
"The real heist is on your wallet"
and one more thing, FUCK THE DRILL.
Link: http: http://store.steampowered.com/app/218620/
Level: 8 (+1 for the inclusion of a character from my hometown)
Dan
Reviews, Opinons, Rants and Bullshit, delivered semi-regularly. - Also check out "The Other 99%" a series in which Dan, Oliver and maybe some other friends play a list of the 100 worst games they can find.
Tuesday, 25 August 2015
Thursday, 20 August 2015
Dino D-Day: *Insert pun here*
After some time neglecting this thing why not review a game that I was forcibly made to purchase to enjoy a couple nights of solid banter.
Dino D-day is a fps game, set in alternative world war II where Hitler and his little wizards manage to somehow resurrect dinosaurs and then use them in their war machine to kerb stomp the allies into submission.
Made by 800 North and Digital Ranch, an Indie games (you may have noticed a rather common theme with the games I review) its surprisingly not shit ,considering it emerged from the cess pool of the Dinosaur themed game shit pile that slops around on the bottom of the steam store ( I henceforth name them Dindie Games) . I think that its major success is that it managed to actually make a good game in Valve's Software source engine meaning that the way it handles is very much like stepping into Left 4 Dead or Half-Life 2.
As you can imagine Axis consists of mostly dinosaurs, (6 small, 2 massive ones, 3 humans) and the allies consist mostly of Humans (8 humans, 1 Dinosaur). Normally this would lead to a really massive imbalance and in some cases and on some maps this is the case, but overall the game isn't biased in favour of one team, and whoever manages to win only wins because of playing better than the other team, even the huge dinosaurs have a blind spot, where humans can melee them to death.
The graphics are somewhat dated, but as my reviews normal tell I don't give a rats ass how good it looks as long as it handles well. Yes graphics are important to a game with relatively no story (Thanks game dev tycoon), but id much rather prefer a FPS game where im able to shoot the enemy, because the hitboxes are reasonable and well planned and implemented rather than it looking nice for all of 5 seconds until I figure out how to put a comically large hole in their chest.
The controls are typical of the FPS genre, you now WASD, left click to shoot, keeps in nice and easy to play, cos you know, anyone who has played any game on the PC, is used to it. Goat kills are fun, which true to the name, you throw one of the many randomly placed goats at someone, as a dinosaur, or alternatively you can just play catch with your dino buddies.
This review is short, I know, but theres not much I can really say, the sound doesn't sound like it was recorded on a potato, its fun, worth the £6.99, but the I think that adding the Last Stand Mode as a DLC is abit stupid, but atleast its isn't the DLC quest that Payday 2 is (as I have been informed, yet to find out).
Its one of those games that isn't serious, its fun to piss around with mates or with strangers and its always got populated servers, its fun, fast paced, easy to play and more importantly, not crap, like the vast majority of the Dindie games available on steam.
Here is a store page link: http://store.steampowered.com/app/70000/
Level: 7.5/10 (cheeky wink for the inclusion of throwing goats at people for kills)
Dan.
Dino D-day is a fps game, set in alternative world war II where Hitler and his little wizards manage to somehow resurrect dinosaurs and then use them in their war machine to kerb stomp the allies into submission.
Made by 800 North and Digital Ranch, an Indie games (you may have noticed a rather common theme with the games I review) its surprisingly not shit ,considering it emerged from the cess pool of the Dinosaur themed game shit pile that slops around on the bottom of the steam store ( I henceforth name them Dindie Games) . I think that its major success is that it managed to actually make a good game in Valve's Software source engine meaning that the way it handles is very much like stepping into Left 4 Dead or Half-Life 2.
As you can imagine Axis consists of mostly dinosaurs, (6 small, 2 massive ones, 3 humans) and the allies consist mostly of Humans (8 humans, 1 Dinosaur). Normally this would lead to a really massive imbalance and in some cases and on some maps this is the case, but overall the game isn't biased in favour of one team, and whoever manages to win only wins because of playing better than the other team, even the huge dinosaurs have a blind spot, where humans can melee them to death.
The graphics are somewhat dated, but as my reviews normal tell I don't give a rats ass how good it looks as long as it handles well. Yes graphics are important to a game with relatively no story (Thanks game dev tycoon), but id much rather prefer a FPS game where im able to shoot the enemy, because the hitboxes are reasonable and well planned and implemented rather than it looking nice for all of 5 seconds until I figure out how to put a comically large hole in their chest.
The controls are typical of the FPS genre, you now WASD, left click to shoot, keeps in nice and easy to play, cos you know, anyone who has played any game on the PC, is used to it. Goat kills are fun, which true to the name, you throw one of the many randomly placed goats at someone, as a dinosaur, or alternatively you can just play catch with your dino buddies.
This review is short, I know, but theres not much I can really say, the sound doesn't sound like it was recorded on a potato, its fun, worth the £6.99, but the I think that adding the Last Stand Mode as a DLC is abit stupid, but atleast its isn't the DLC quest that Payday 2 is (as I have been informed, yet to find out).
Its one of those games that isn't serious, its fun to piss around with mates or with strangers and its always got populated servers, its fun, fast paced, easy to play and more importantly, not crap, like the vast majority of the Dindie games available on steam.
Here is a store page link: http://store.steampowered.com/app/70000/
Level: 7.5/10 (cheeky wink for the inclusion of throwing goats at people for kills)
Dan.
Sunday, 9 August 2015
Project Zomboid: a dead good game.
After a suitably long period of time neglecting this again, I feel I should come back and throw my worthless two-penenth in the vast ocean of reviews that litter the internet.
Its made by The Indie Stone, yada yada yada, heres a link to the page
http://store.steampowered.com/app/108600/
Project Zomboid is, as you may see me say a lot in this, unbelievably cool.
First of all, its early access done right, you can download a demo, which allows you to see how well the game controls and how brown your pants will become once you start playing it, if you buy.
Yes, this game doesn't have AAA graphics, but its honestly the best survival game I have ever played. including Don't Starve, Minecraft and other assorted indie bollocks. The mandatory survival crafting system is well implemented, the building system is good, farming/fishing/scavenging all works brilliantly.
The biggest strength of this game is its lack of hand-holding, as its brutal. But coincidentally its biggest downfall is its lack of telling you the basics of how to build, level up and use the medicine system. There is more trial and error in this game than I would care for. However I can overlook this as it means you actually are semi pushed towards online play.
Online play is great, it reminds me of games like Rust and DayZ, where you have shirtless or naked people charging around, beating people to death. However, teamwork is advisable, as the zombies eventually form a massive horde and will kill you, no two ways about it. They also wont stop chasing after you, much like horny teenage girls after a manufactured boy band.
The food system reminds me of Don't starve in the way that food goes off unless its in a fridge. Or its canned. However I do pick some problems with it, the fact that they went to the lengths to not allowed you to eat canned food without having a can opener on your person. But when you eat the canned food, you also eat the can. The do a lot of real world things such as cooking .etc but cannot manage to give you a can after you eat from it. No you may say im being picky, but when you drink Soda/Whiskey/Water, you are left with an empty bottle.
Also the vision system is good, you can board up doors and windows, and cover windows with sheets, essentially building a safe house, which, against a horde, basically is like hitting a lego house with a sledge-hammer, you put all of your work into making it and building it, only to have it destroyed quickly and destroyed brutally.
Combat is sometimes flawed, but nothing that I cant deal with occasionally, Hit detection can be annoying leading to several untimely deaths, but meh, live and let die (quite literally). Tools can double as Weapons, Like Hammers, Sledgehammers, Axe's and Crowbars can be used to beat people or zombies to death, and also used to build walls or crates or fortifications, break walls, cut down trees, and open closed doors .etc. Each tool has a durability, that goes down with uses, can be repaired .etc
The UI annoys me, as its either too cluttered, or too minimal. I didn't even know that the game had a fucking levelling system until I accidentally stumbled upon it in a mad button mashing to escape from a massive horde of the undead. The glee I felt was the equivalent of finding a £5 in your jeans.
The injury system is a breath of fresh air, as each body is split into 8 pieces ( Forearm x2, Upper arm x2, Upper/Lower leg x2, Head, Torso), Wounds need to be disinfected, bandaged .etc to allow them to heal, unless they are minor wounds, such as scratches or shallow cuts. The deeper cuts/ bone breaks require splints, stitches and more advanced medical procedures. Making playing with other people and specialising in a 'profession' rewarding. As always, bites are 100% lethal.
Speaking of Professions, during character creation you can choose a profession like a builder, which comes with free virtues, like increased carpentry and barricading skill, and harder skin.
Character traits such as Claustrophobia or being athletic, requiring a virtue to be counteracted with a vice, meaning you cannot make a overpowered character.
To conclude, well balanced game, fun, very difficult, great with friends, get it if you have the cash, but maybe if you don't enjoy stupidly difficult survival games, which you may have to play by yourself, but yeah fun, demanding, and hard to get to grips with.
Level: 7
Dan.
Its made by The Indie Stone, yada yada yada, heres a link to the page
http://store.steampowered.com/app/108600/
Project Zomboid is, as you may see me say a lot in this, unbelievably cool.
First of all, its early access done right, you can download a demo, which allows you to see how well the game controls and how brown your pants will become once you start playing it, if you buy.
Yes, this game doesn't have AAA graphics, but its honestly the best survival game I have ever played. including Don't Starve, Minecraft and other assorted indie bollocks. The mandatory survival crafting system is well implemented, the building system is good, farming/fishing/scavenging all works brilliantly.
The biggest strength of this game is its lack of hand-holding, as its brutal. But coincidentally its biggest downfall is its lack of telling you the basics of how to build, level up and use the medicine system. There is more trial and error in this game than I would care for. However I can overlook this as it means you actually are semi pushed towards online play.
Online play is great, it reminds me of games like Rust and DayZ, where you have shirtless or naked people charging around, beating people to death. However, teamwork is advisable, as the zombies eventually form a massive horde and will kill you, no two ways about it. They also wont stop chasing after you, much like horny teenage girls after a manufactured boy band.
The food system reminds me of Don't starve in the way that food goes off unless its in a fridge. Or its canned. However I do pick some problems with it, the fact that they went to the lengths to not allowed you to eat canned food without having a can opener on your person. But when you eat the canned food, you also eat the can. The do a lot of real world things such as cooking .etc but cannot manage to give you a can after you eat from it. No you may say im being picky, but when you drink Soda/Whiskey/Water, you are left with an empty bottle.
Also the vision system is good, you can board up doors and windows, and cover windows with sheets, essentially building a safe house, which, against a horde, basically is like hitting a lego house with a sledge-hammer, you put all of your work into making it and building it, only to have it destroyed quickly and destroyed brutally.
Combat is sometimes flawed, but nothing that I cant deal with occasionally, Hit detection can be annoying leading to several untimely deaths, but meh, live and let die (quite literally). Tools can double as Weapons, Like Hammers, Sledgehammers, Axe's and Crowbars can be used to beat people or zombies to death, and also used to build walls or crates or fortifications, break walls, cut down trees, and open closed doors .etc. Each tool has a durability, that goes down with uses, can be repaired .etc
The UI annoys me, as its either too cluttered, or too minimal. I didn't even know that the game had a fucking levelling system until I accidentally stumbled upon it in a mad button mashing to escape from a massive horde of the undead. The glee I felt was the equivalent of finding a £5 in your jeans.
The injury system is a breath of fresh air, as each body is split into 8 pieces ( Forearm x2, Upper arm x2, Upper/Lower leg x2, Head, Torso), Wounds need to be disinfected, bandaged .etc to allow them to heal, unless they are minor wounds, such as scratches or shallow cuts. The deeper cuts/ bone breaks require splints, stitches and more advanced medical procedures. Making playing with other people and specialising in a 'profession' rewarding. As always, bites are 100% lethal.
Speaking of Professions, during character creation you can choose a profession like a builder, which comes with free virtues, like increased carpentry and barricading skill, and harder skin.
Character traits such as Claustrophobia or being athletic, requiring a virtue to be counteracted with a vice, meaning you cannot make a overpowered character.
To conclude, well balanced game, fun, very difficult, great with friends, get it if you have the cash, but maybe if you don't enjoy stupidly difficult survival games, which you may have to play by yourself, but yeah fun, demanding, and hard to get to grips with.
Level: 7
Dan.
Friday, 24 July 2015
Guns of Icarus: I finally got arsed...
Firstly, before I start this thing, id like to say thank you to those who are reading my badly done work, im just coming up on 250 total page views. Now for an inconsistent side project, which I heavily neglect for large periods, that means a lot to me, thanks guys.
Now , enough of the soppy shite, I have eaten my man apples, lets get on with the review. Ready? , No?, Tough shit.
To start with im going to try interactivity, so go get a Pen.
Got it? Good
Now put it between your ring finger and that one this is next to your little finger
Squeeze hard.
Hurts doesn't it?
That's your punishment for not owning this game. Here is a link, BUY IT!!!.
http://store.steampowered.com/app/209080
Guns of Icarus is a First Person, Airship flying, Gun shooting game. Its made by a relatively small company (Compared to Valve, Microsoft .etc) Muse Games, and honestly its one of the best games I have ever played. Its really unique as it uses a dynamic I have never seen in any game before, a team of 4, working with up to another 3 teams (each made of 4), against another 4 teams of 4.
Now here's why I like it. It actively encourages and rewards specialisation as a certain class. However these rewards are not access to new items that increase your ability as a Captain, Gunner or Engineer. The rewards are customisation items. This game is 100% free of Pay2Win. This game is basically all in how long you play it for. The longer you play the better you become.
This game also encourages another thing that again wins it for me. Communication. Communication is the key to winning matches. Seriously if you don't communicate you will crash harder than a rollercoaster at Alton Towers (too soon?). I really cannot emphasise how much this is true. I have been on Airships piloted by level 4 pilots, and crewed by level 3-5 gunners and engineers, that have beaten level 45 (Max level) Pilots, with level 45 Crew.
Each Class has specific perks too, Gunner can bring 3 extra ammo types out of a list of 10 (I think), Engineer can bring 3 from a selection of buff and repair tools, including Mallets, Fire Extinguishers and Wrenches. The Pilot can bring 3 from a selection of tools designed to make flying a damn sight easier, such as speed increases etc. However each of the Gunner and Pilot tools also have negative effects, either be it damage reduction on a weapon when using a specific ammo type or damaging the ships balloon or engines when using a certain Pilot tool. A recent update also added a stamina bar, giving each class another bonus. Gunners can turn guns further and reload quicker, Engineers can sprint to get to broken or damaged ship pieces, Pilots can turn the ship faster with no negative effect.
The damage system in this game is nice too, as it isn't too hard to damage the ships.
The Ship is made of a varying number of components. (I shall list)
The Balloon
The Hull
The Hull Armour
Between 3-5 guns (Some ships have "Big Guns")
A Main Engine (Apart from the Squid)
2 Turning Engines (On all but Squid, which has 4, that replace having a main engine)
Shooting the engines makes it so the ship cannot move, shooting the guns means they are defenceless, popping the balloon makes them fall out of the sky, making the ship a sitting duck, Shooting the hull armour allows you to damage the hull which in turn breaks and lets you damage the ships health until it crumbles like Voldemort in the final Harry Potter film.
In conclusion, this game is without a doubt on of my favourites, however there isn't nearly enough players, the most I have ever seen is about 3000 at any one time. (but recently its been around 300 during the day, and 500-600 at night (UK TIME)). Which is a shame. as the Developers are really active and play the game. The Developers even have a competition against the public ever Tuesday and Thursday, aptly named "Fight the Devs". The Community in this game is amazing and the least toxic I have ever had the pleasure of being part of.
Honestly, buy it, tell your friends to buy it, get as many people as you can to buy it, its unbelievable how good it is, but how little people actually play it.
Also as a final comment, I really wanted to revert to my cynicism, and be horrible about this game, but A) im not a professional reviewer and B) its too hard to do it, its well made, it looks great, its not pay2win, no motion blur that makes me want to vomit, its really good.
Level: 9 (but it also gets a gold star and a kiss on the cheek)
Dan.
Now , enough of the soppy shite, I have eaten my man apples, lets get on with the review. Ready? , No?, Tough shit.
To start with im going to try interactivity, so go get a Pen.
Got it? Good
Now put it between your ring finger and that one this is next to your little finger
Squeeze hard.
Hurts doesn't it?
That's your punishment for not owning this game. Here is a link, BUY IT!!!.
http://store.steampowered.com/app/209080
Guns of Icarus is a First Person, Airship flying, Gun shooting game. Its made by a relatively small company (Compared to Valve, Microsoft .etc) Muse Games, and honestly its one of the best games I have ever played. Its really unique as it uses a dynamic I have never seen in any game before, a team of 4, working with up to another 3 teams (each made of 4), against another 4 teams of 4.
Now here's why I like it. It actively encourages and rewards specialisation as a certain class. However these rewards are not access to new items that increase your ability as a Captain, Gunner or Engineer. The rewards are customisation items. This game is 100% free of Pay2Win. This game is basically all in how long you play it for. The longer you play the better you become.
This game also encourages another thing that again wins it for me. Communication. Communication is the key to winning matches. Seriously if you don't communicate you will crash harder than a rollercoaster at Alton Towers (too soon?). I really cannot emphasise how much this is true. I have been on Airships piloted by level 4 pilots, and crewed by level 3-5 gunners and engineers, that have beaten level 45 (Max level) Pilots, with level 45 Crew.
Each Class has specific perks too, Gunner can bring 3 extra ammo types out of a list of 10 (I think), Engineer can bring 3 from a selection of buff and repair tools, including Mallets, Fire Extinguishers and Wrenches. The Pilot can bring 3 from a selection of tools designed to make flying a damn sight easier, such as speed increases etc. However each of the Gunner and Pilot tools also have negative effects, either be it damage reduction on a weapon when using a specific ammo type or damaging the ships balloon or engines when using a certain Pilot tool. A recent update also added a stamina bar, giving each class another bonus. Gunners can turn guns further and reload quicker, Engineers can sprint to get to broken or damaged ship pieces, Pilots can turn the ship faster with no negative effect.
The damage system in this game is nice too, as it isn't too hard to damage the ships.
The Ship is made of a varying number of components. (I shall list)
The Balloon
The Hull
The Hull Armour
Between 3-5 guns (Some ships have "Big Guns")
A Main Engine (Apart from the Squid)
2 Turning Engines (On all but Squid, which has 4, that replace having a main engine)
Shooting the engines makes it so the ship cannot move, shooting the guns means they are defenceless, popping the balloon makes them fall out of the sky, making the ship a sitting duck, Shooting the hull armour allows you to damage the hull which in turn breaks and lets you damage the ships health until it crumbles like Voldemort in the final Harry Potter film.
In conclusion, this game is without a doubt on of my favourites, however there isn't nearly enough players, the most I have ever seen is about 3000 at any one time. (but recently its been around 300 during the day, and 500-600 at night (UK TIME)). Which is a shame. as the Developers are really active and play the game. The Developers even have a competition against the public ever Tuesday and Thursday, aptly named "Fight the Devs". The Community in this game is amazing and the least toxic I have ever had the pleasure of being part of.
Honestly, buy it, tell your friends to buy it, get as many people as you can to buy it, its unbelievable how good it is, but how little people actually play it.
Also as a final comment, I really wanted to revert to my cynicism, and be horrible about this game, but A) im not a professional reviewer and B) its too hard to do it, its well made, it looks great, its not pay2win, no motion blur that makes me want to vomit, its really good.
Level: 9 (but it also gets a gold star and a kiss on the cheek)
Dan.
Wednesday, 22 July 2015
Team Fortress 2: Because i couldnt be arsed to do Guns of Icarus yet
Meh.. What can I say?
Firstly its really good. Like really really good. Its was the first game I sunk 1000 hrs into, and I would happily sink another 1000 into it. Its also made by Valve, makers of Portal and Half-Life.
Team Fortress 2 sees (typically) 16 players fighting another 16 players, to achieve an objective that usually involves either pushing a cart, capturing points or stealing a briefcase. You pick from nine classes.. yada yada yada, you get the gist.
The gameplay is fast, like stupid levels, you blink and in some cases you can miss entire fights, mainly due to some Soldier or Demoman clearing out the entirety of your team. Learning to be bad at the game is easy, I mean sure you can hold your own against new players, but if you come up against anyone with a) half a brain cell or b) some experience playing the game, you will get fucked. This actually makes the learning curve rather steep, unless you can find someone who is willing to help you get better, Karate Kid Style.
The graphics are nice, if somewhat cartoony, but that honestly is refreshing, and it thankfully weeds out all the COD fanboys who prefer the looks over the actual handling of the game. The art style is unique and distinctive, meaning it isn't one of many mass produced FPS clones. EVERY.SINGLE.FUCKING.YEAR.
Weapon variation between classes make an nice change, and with 3 of the classes having a sub class ( Demo-Knight, Huntsman Sniper and Mini-Sentry Engineer ) easily accessed by equipping certain weapons that are either uncrated, found, crafted or bought with real cash (Do the last one and I will call you a scrub ). Speaking of buying weapons the business model is fair, as you can only buy Keys to uncrate items, Cosmetics to make yourself look pretty fly for a white guy (unless your Demo) or Weapons as mentioned above.
One of the downsides of this game is the economy. The economy makes Greece in its current state look stable. It works on metal, gained through crafting class specific weapons together. Going into keys, Going into Buds. Im not going to explain it, its too hard, just have a link to a reliable site for this stuff ( https://backpack.tf/ )
The game mechanics are great too, especially the ability to Rocket Jump.
( imma leave this here so you get the idea https://www.youtube.com/watch?v=uphATRHKIoo )
This makes playing the class, Soldier particularly rewarding as if you can do it well in most cases you can beat the opposing team harder than Chris Brown. Each Class comes with their own drawbacks and bonuses, which makes having a varied team advisable as having 10 snipers may seem like a great idea, but in short one guy will go spy and all you will have is 10 dead snipers and a lot of regret.
Thankfully I cant really notice the motion blur, which means its there. BUT ITS TASTEFULLY DONE. (Take note Warframe). Meaning I don't have to vomit every 30 seconds from the fucking shitstorm of colour that violates my screen in other games (Im still looking at you Warframe).
In conclusion, Team Fortress 2 is a great FPS game and it rightly holds the top spot ( or second spot) on Steams most popular Free to Play leaderboard. Its great to play alone or with friends and can really just be used for taking your anger out on scrubs. Yes sometimes it can get repetitive, with the same format for some maps, with just a variation on a certain theme, but I mean all games can if you play them enough, so that critism looses most of its weight. But yeah, its free and its fun, so just get it (link below)
http://store.steampowered.com/app/440/
Level : 9/10
Dan.
Firstly its really good. Like really really good. Its was the first game I sunk 1000 hrs into, and I would happily sink another 1000 into it. Its also made by Valve, makers of Portal and Half-Life.
Team Fortress 2 sees (typically) 16 players fighting another 16 players, to achieve an objective that usually involves either pushing a cart, capturing points or stealing a briefcase. You pick from nine classes.. yada yada yada, you get the gist.
The gameplay is fast, like stupid levels, you blink and in some cases you can miss entire fights, mainly due to some Soldier or Demoman clearing out the entirety of your team. Learning to be bad at the game is easy, I mean sure you can hold your own against new players, but if you come up against anyone with a) half a brain cell or b) some experience playing the game, you will get fucked. This actually makes the learning curve rather steep, unless you can find someone who is willing to help you get better, Karate Kid Style.
The graphics are nice, if somewhat cartoony, but that honestly is refreshing, and it thankfully weeds out all the COD fanboys who prefer the looks over the actual handling of the game. The art style is unique and distinctive, meaning it isn't one of many mass produced FPS clones. EVERY.SINGLE.FUCKING.YEAR.
Weapon variation between classes make an nice change, and with 3 of the classes having a sub class ( Demo-Knight, Huntsman Sniper and Mini-Sentry Engineer ) easily accessed by equipping certain weapons that are either uncrated, found, crafted or bought with real cash (Do the last one and I will call you a scrub ). Speaking of buying weapons the business model is fair, as you can only buy Keys to uncrate items, Cosmetics to make yourself look pretty fly for a white guy (unless your Demo) or Weapons as mentioned above.
One of the downsides of this game is the economy. The economy makes Greece in its current state look stable. It works on metal, gained through crafting class specific weapons together. Going into keys, Going into Buds. Im not going to explain it, its too hard, just have a link to a reliable site for this stuff ( https://backpack.tf/ )
The game mechanics are great too, especially the ability to Rocket Jump.
( imma leave this here so you get the idea https://www.youtube.com/watch?v=uphATRHKIoo )
This makes playing the class, Soldier particularly rewarding as if you can do it well in most cases you can beat the opposing team harder than Chris Brown. Each Class comes with their own drawbacks and bonuses, which makes having a varied team advisable as having 10 snipers may seem like a great idea, but in short one guy will go spy and all you will have is 10 dead snipers and a lot of regret.
Thankfully I cant really notice the motion blur, which means its there. BUT ITS TASTEFULLY DONE. (Take note Warframe). Meaning I don't have to vomit every 30 seconds from the fucking shitstorm of colour that violates my screen in other games (Im still looking at you Warframe).
In conclusion, Team Fortress 2 is a great FPS game and it rightly holds the top spot ( or second spot) on Steams most popular Free to Play leaderboard. Its great to play alone or with friends and can really just be used for taking your anger out on scrubs. Yes sometimes it can get repetitive, with the same format for some maps, with just a variation on a certain theme, but I mean all games can if you play them enough, so that critism looses most of its weight. But yeah, its free and its fun, so just get it (link below)
http://store.steampowered.com/app/440/
Level : 9/10
Dan.
Tuesday, 2 June 2015
Rant/Ramble: XCOM 2 trailer reaction: I just had to
So I had heard that Firaxis and 2K had announced XCOM 2 a few days ago, but seeing as I am a pessimistic bastard who has no faith in sequels anymore *Cough* thanks Magicka 2 *Cough*, I consigned this one to the might play it bin. First of all if you haven't watched it do so now:
https://www.youtube.com/watch?v=2E_-2wIJIzQ
Now let me say one thing: I wasn't Hyped until the end, when I heard the beautiful gravely rough tones of the alliance leader from the first game.
The Premise is something I can get behind, as it assumes that the invasion you stopped 20 years previous wasn't the end of the Aliens attempts to invade earth. It makes sense, considering that one of the two the endings, the 'bad' one, was the coalition leader declaring that the XCOM project was being shut down and that they will now work with the Alien leaders.
This game goes off that, that 30 second cut scene that probably all of the XCOM: Enemy Unknown/Within players would have seen. Some features I really like about this new game (as announced they are subject to change) are :
Procedurally Generated missions
Mobile Base
YOU ARE THE INVADERS
The big thing that sold the last game to me was Enemy Within, as you could genetically modify and even transform your soldiers into mechs, Giant fuck-off soldiers that strolled onto the battlefield and reduced it and your enemies into smouldering piles of ash. There is a small part of me that still is hoping they will not remove those features, but instead make them so you have to work towards them, as opposed to being relatively easy to gain.
Also can we please take a moment to just bask in the glory of that bit with the sword, im pretty fucking ecstatic about that, as I cannot count the amount of times I was caught in the shit playing the first game, as yes, the pistol had unlimted ammo and never needed reloading, but I would be a damn-sight happier if the soldiers could have used the bloody knife that was on their jacket.
All in all I cant really review this thing till it comes out November 2015, and I don't even know if I will be getting it the day it is released, as Magicka 2 did so much to knock my confidence about sequels it will take a miracle for me to pre-order something again, Perhaps this could be the night-nurse to my flu?, the amputation to my gangrenous wound?, I don't really know. But for the moment its all aboard the hype train.
I just really fucking hope it isn't like The Bureau: XCOM declassified.
Dan.
https://www.youtube.com/watch?v=2E_-2wIJIzQ
Now let me say one thing: I wasn't Hyped until the end, when I heard the beautiful gravely rough tones of the alliance leader from the first game.
The Premise is something I can get behind, as it assumes that the invasion you stopped 20 years previous wasn't the end of the Aliens attempts to invade earth. It makes sense, considering that one of the two the endings, the 'bad' one, was the coalition leader declaring that the XCOM project was being shut down and that they will now work with the Alien leaders.
This game goes off that, that 30 second cut scene that probably all of the XCOM: Enemy Unknown/Within players would have seen. Some features I really like about this new game (as announced they are subject to change) are :
Procedurally Generated missions
Mobile Base
YOU ARE THE INVADERS
The big thing that sold the last game to me was Enemy Within, as you could genetically modify and even transform your soldiers into mechs, Giant fuck-off soldiers that strolled onto the battlefield and reduced it and your enemies into smouldering piles of ash. There is a small part of me that still is hoping they will not remove those features, but instead make them so you have to work towards them, as opposed to being relatively easy to gain.
Also can we please take a moment to just bask in the glory of that bit with the sword, im pretty fucking ecstatic about that, as I cannot count the amount of times I was caught in the shit playing the first game, as yes, the pistol had unlimted ammo and never needed reloading, but I would be a damn-sight happier if the soldiers could have used the bloody knife that was on their jacket.
All in all I cant really review this thing till it comes out November 2015, and I don't even know if I will be getting it the day it is released, as Magicka 2 did so much to knock my confidence about sequels it will take a miracle for me to pre-order something again, Perhaps this could be the night-nurse to my flu?, the amputation to my gangrenous wound?, I don't really know. But for the moment its all aboard the hype train.
I just really fucking hope it isn't like The Bureau: XCOM declassified.
Dan.
Thursday, 28 May 2015
Magicka 2- I Learned to Spell again, very very badly
"Yaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaay!"
Was my initial thought when Paradox announced that their would be a Magicka 2, I was fucking ecstatic, I mean seriously like Child in sweet shop that has been told they can have whatever they want, happy. I was so excited to the point that I pre-ordered the game considering I had played its predecessor to no end racking up 45 hours playing mostly single player, as most of my friends are boring.
As you can probably tell I was reaaaaaaly looking forward to this game, and I legitimately had a calendar reminder set so it would come up on my phone the day it came out. I jumped aboard the Hype train and rode that son of a bitch as far as it would go. I was really looking forward to this game.
Emphasis on was. I downloaded it, and was greeted with the vaguely familiar menu (I had played the sneek peek) booted the first mission and played it. I enjoyed it. Then the second mission. and the Third. Then I got to the fourth and stopped. I realised that I wasn't having fun.
For you to understand this I must really explain why I became borderline obsessed with the original. In the first moments of the game you realised you were a wizard, and you could cast spells so overpowered you were in danger of killing yourself if you were not careful. It added an element of pure overpowered destructive danger to the game which could lead to stupidly hilarious deaths, such as an exploding ice wall launching you into the air to land on some lava, or simply being crushed to death by your own giant boulder.
I never really feel this in Magicka 2. Don't get me wrong, I by no means feel like I am not a powerful wizard. but I don't get the sense that I have the ability create dangerously destructive spells anymore.
The new casting system feels like it has been developed for console, and has been ported from Wizard Wars, Which I enjoyed but never really got into. You can now no longer create the elements of ice or steam, but instead Fire and water now take up 2 slots in your spell bar and cast steam when cast. This means my main spell from the original game, I aptly named "Wet Lighting" no longer exists, as when you try to add lighting to the mix the water is cancelled out.
I like the addition of now being able to collect staffs and robes and weapons, but that also detracts from the game, as now I no longer feel any real reason to be careful, as I can just respawn with my weapon, instead of having to slug all the way back to get it. I now feel like a fully disposable hero, whos death doesn't matter as I can just re-appear like jack shit happened.
The addition of new familiars is good too, as it provides even more variety than it predecessor, but I cant help feeling it was unnecessary to add the new ones. The Fairy from the original only resurrected you when you died, at the cost of its own life, in single player. The new ones do that, on top of providing bonuses, making the fairy absolutely 100% useless, as the Pit manager and this ghost thing (I CANT REMEMBER THE NAME) give bonuses, on top of the resurrection ability. The ability to take no Familiar with you is also new, meaning that the Xxx_MLGProWizard_xxX can try testing their skill as a wizard, with insta-death.
The Graphics have been fixed and the game is no longer as bugged as the one that came before it, but honestly, I think that was part of its charm, as bugged games can easily become cult classics, i.e Goat Simulator. Also im going to give it a whole level more for one little tiny reason. The semi-dated pop culture references, they are pretty funny, and they actually are probably the best thing about the Magicka series, as you can obviously see the studio standing up and giving the finger to pretty much everything.
In short the graphics are good, the music sounds okay, the gameplay is somewhat flawed, and the new casting system will never quite hold that special spot in my heart like the original did. I would seriously recommend playing the original over this, but Magicka 2 could have been a whole lot worse, and as far a sequels go it isn't half bad. I would take the Original over this any day however.
I don't feel I should but here, Store page link (for the sake of being fair): http://store.steampowered.com/app/238370/
Level: 6
I had a change of heart and updated my opinions, read it here : http://lvlupreviews.blogspot.co.uk/2015/10/magicka-2-episode-2-attack-of-spell.html
Dan.
Was my initial thought when Paradox announced that their would be a Magicka 2, I was fucking ecstatic, I mean seriously like Child in sweet shop that has been told they can have whatever they want, happy. I was so excited to the point that I pre-ordered the game considering I had played its predecessor to no end racking up 45 hours playing mostly single player, as most of my friends are boring.
As you can probably tell I was reaaaaaaly looking forward to this game, and I legitimately had a calendar reminder set so it would come up on my phone the day it came out. I jumped aboard the Hype train and rode that son of a bitch as far as it would go. I was really looking forward to this game.
Emphasis on was. I downloaded it, and was greeted with the vaguely familiar menu (I had played the sneek peek) booted the first mission and played it. I enjoyed it. Then the second mission. and the Third. Then I got to the fourth and stopped. I realised that I wasn't having fun.
For you to understand this I must really explain why I became borderline obsessed with the original. In the first moments of the game you realised you were a wizard, and you could cast spells so overpowered you were in danger of killing yourself if you were not careful. It added an element of pure overpowered destructive danger to the game which could lead to stupidly hilarious deaths, such as an exploding ice wall launching you into the air to land on some lava, or simply being crushed to death by your own giant boulder.
I never really feel this in Magicka 2. Don't get me wrong, I by no means feel like I am not a powerful wizard. but I don't get the sense that I have the ability create dangerously destructive spells anymore.
The new casting system feels like it has been developed for console, and has been ported from Wizard Wars, Which I enjoyed but never really got into. You can now no longer create the elements of ice or steam, but instead Fire and water now take up 2 slots in your spell bar and cast steam when cast. This means my main spell from the original game, I aptly named "Wet Lighting" no longer exists, as when you try to add lighting to the mix the water is cancelled out.
I like the addition of now being able to collect staffs and robes and weapons, but that also detracts from the game, as now I no longer feel any real reason to be careful, as I can just respawn with my weapon, instead of having to slug all the way back to get it. I now feel like a fully disposable hero, whos death doesn't matter as I can just re-appear like jack shit happened.
The addition of new familiars is good too, as it provides even more variety than it predecessor, but I cant help feeling it was unnecessary to add the new ones. The Fairy from the original only resurrected you when you died, at the cost of its own life, in single player. The new ones do that, on top of providing bonuses, making the fairy absolutely 100% useless, as the Pit manager and this ghost thing (I CANT REMEMBER THE NAME) give bonuses, on top of the resurrection ability. The ability to take no Familiar with you is also new, meaning that the Xxx_MLGProWizard_xxX can try testing their skill as a wizard, with insta-death.
The Graphics have been fixed and the game is no longer as bugged as the one that came before it, but honestly, I think that was part of its charm, as bugged games can easily become cult classics, i.e Goat Simulator. Also im going to give it a whole level more for one little tiny reason. The semi-dated pop culture references, they are pretty funny, and they actually are probably the best thing about the Magicka series, as you can obviously see the studio standing up and giving the finger to pretty much everything.
In short the graphics are good, the music sounds okay, the gameplay is somewhat flawed, and the new casting system will never quite hold that special spot in my heart like the original did. I would seriously recommend playing the original over this, but Magicka 2 could have been a whole lot worse, and as far a sequels go it isn't half bad. I would take the Original over this any day however.
I don't feel I should but here, Store page link (for the sake of being fair): http://store.steampowered.com/app/238370/
Level: 6
I had a change of heart and updated my opinions, read it here : http://lvlupreviews.blogspot.co.uk/2015/10/magicka-2-episode-2-attack-of-spell.html
Dan.
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